This component decodes game music from the Nintendo 64 console, as ripped in the. Tags: decoder, game music, Nintendo, Nintendo 64 This component decodes Amiga music in the. Īdds decoding support for TAK, (T)om's lossless (A)udio (K)ompressor. This component decodes music from the Sega Saturn or Dreamcast consoles, in the. Tags: decoder, game music, Sega Dreamcast, Sega Saturn This component provides a faster, if slightly less faithful, SNES music format player, based on the SNESAPU.dll. Tags: decoder, game music, Super Nintendo This component decodes music files for the Commodore 64 or 128 computers, ripped in the. Tags: Commodore 128, Commodore 64, decoder, demoscene, game music MINIQSF formats.Īdds support for decoding Shorten files and tagging them through external APEv2 tags. ĭecodes game music for arcade machines featuring the QSound sound hardware, in the. This component decodes music files for the Sony Playstation and Playstation 2 game consoles, as ripped. Tags: decoder, game music, Sony Playstation, Sony Playstation 2 This component decodes modules, or music files combining both samples and sequence data and effects. Tags: Amiga, decoder, demoscene, game music MININCSF files, containing Nintendo DS music based on the SDAT/SSEQ format. Provides decoding support for Monkey's Audio files (.APE) as well as APE Link files (.APL).ĭecodes. This component decodes General MIDI files (.MID. KDM music files.ĭecodes the RP*.PCM files from the Lunar: Eternal Blue disc for the Sega CD console. AHX format files, and the advanced derivative format. This component decodes Gameboy Advance music in the. Tags: decoder, game music, Nintendo Gameboy Advance This component plays emulated console music formats and logged console music formats. Tags: decoder, game music, Nintendo, Nintendo Gameboy, Sega Genesis, Sega Mega Drive, Super Famicom, Super Nintendo This component allows foobar2000 to read arbitrary file formats via user-supplied ffmpeg.exe and ffprobe.exe. DTSWAV files, and also decodes DTS and DTS-derived bitstreams in other. This component allows you to comfortably play or convert any audio format with a standalone command-line. Īdds decoding support for Atari 8-bit chiptunes in the following formats: SAP, CMC, CM3, CMR, CMS, DMC. This component decodes several old MSDOS and game formats specific to the AdLib / OPL2 sound chip. This component decodes game music for the Nintendo DS console, as ripped in the.
Tags: all untagged decoder DSP Default UI element Columns UI panel game music tagging playback control diagnostic media library viewer playlist management output search user interface demoscene playback statistics queue remote control visualization Amiga archive converter display headphones Nintendo streaming Super Nintendo album art Atari automation Commodore 64 comparator crossfeed DVD audio lyrics Nintendo DS nostalgia notifications playlist portable devices resampler reverb ABX Acorn AdLib Amstrad CPC audio cd backup Blu-ray audio bookmark BPM clipboard Columns UI panel host Commodore 128 compressor configuration crossfade decode postprocessor demo music discogs Discord dynamics echo emulator fade GameBoy gapless last.fm limiter lossless MSX MusicBrainz network Nintendo 64 Nintendo Gameboy Nintendo Gameboy Advance OPL2 packet decoder pitch shift playback playlist export playlist view podcast QSound random remote library repair ReplayGain Sam Coupe scheduler Sega CD Sega Dreamcast Sega Genesis Sega Mega Drive Sega Saturn skip Skype Sony Playstation Sony Playstation 2 Spotify Super Famicom synthesizer TurboGrafX video Vorbis Winamp ZX SpectrumĬD ripping taken seriously Secure Ripping from the inventors of AccurateRip, fast & bit-perfect CD rippingĬomponents that allow foobar2000 to decode more audio formats.